Commerce Militia
“Order Through Power”
Our Story
Once a loose alliance of traders, scavengers, and mercenaries, the Commerce Militia has evolved into something far more dangerous. Three-time Reign champions — Arctic Reign 1, Summer Reign, Arctic Reign 2. In Arctic Reign 2 they crushed the Church of the Sea, put down the Red Raiders for good, and absorbed or neutralized every remaining survivor group. They now hold total, unchallenged control of Calverton. After a brutal internal betrayal, President-General Minkus has seized absolute personal power, ruling through fear, force, and total resource control. His ruthless second-in-command, Lt. Dave, enforces the regime. They hold all five strongholds: The Bank controls the money; The Armory controls the guns; The Water Purifier controls survival itself; The Hospital controls who lives; The Communications Tower broadcasts propaganda across the wasteland. This is no longer a militia — it is a full militaristic authoritarian government. They tax the people, enforce their own laws, and crush dissent. They are the tyranny.
Territory & Holdings
Burnout Valley (HQ), Wasteland Bazaar, all 5 Strongholds (Bank, Armory, Water Purifier, Hospital, Communications Tower)
Philosophy
Order through power. Power through resources. The strong rule. The weak obey. Calverton belongs to the Commerce Militia — and the Commerce Militia answers to one man.
Key Figures
President-General Minkus, Lt. Dave
Battle Record
Won Arctic Reign 1 (legendary 12-second flag capture). Won Summer Reign (back-to-back champions). Won Arctic Reign 2 decisively — crushed all opposition and seized total control. Defending their regime in Summer Reign 2.