SUMMER REIGN 2

Revolution vs. Tyranny

75Days
18Hours
16Minutes
23Seconds
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The Story

Commerce Militia has won every war. In Arctic Reign 2, they crushed the Church of the Sea, put down the Red Raiders for good, and neutralized every remaining survivor group. After a brutal internal betrayal, President-General Minkus seized total personal control — ruling Calverton through fear, force, and absolute resource control, with Lt. Dave as his ruthless enforcer. All five strongholds are his. The Water Purifier decides who drinks. The Communications Tower broadcasts his propaganda. This is no longer a militia. This is a regime.

From the shadows, a mysterious figure known only as “The Red Menace” has united the scattered resistance — former Red Raiders, Church of the Sea survivors, and civilian groups — into the Calverton Communist Party. Their ideology: the resources of Calverton belong to the people, not one man. Their goal: overthrow Minkus and tear down his regime. The ice has melted. The power grid flickers back to life. Two factions remain. One tyranny. One revolution. And power is up for grabs.

Event Details

Date

June 27, 2026

Location

407 Edwards Ave, Calverton, NY

Schedule

Check-in 9:00 AM | Game 10:30 AM – 4:30 PM

What to Expect

Faction Warfare

Join or create a faction, defend objectives, fight for control.

Live NPCs

Dozens of characters with missions, stories, and surprises.

In-Game Economy

Earn and spend caps on BBs, food, mercs, and more.

Skill Challenges

The Cage, sniper challenges, arm wrestling, axe throwing.

The Wasteland Bazaar

Full casino, shops, and NPC services.

The Endgame

Survive the final mutant horde in the last 45 minutes.

Rules of Engagement

FPS Limits

400 FPS / 1.7J max. Snipers: 500 FPS (100-ft MED). Support: 450 FPS (50-ft MED).

Fire Modes

Support weapons full auto. All other guns semi-auto only.

BBs

Provided in-game — no outside ammo. Different weights sold at vendors.

Melee

Approved melee weapons usable in-game or tradeable for currency.

Dress Code

Milsim, scavenger, cosplay, tactical, or post-apocalyptic inspired.

3 Ways to Win

Solo Survival

Neutral players must reach the safehouse in mutant territory from the hardest spawn point by endgame. No faction. No backup. Pure survival.

Faction Victory

Join one of four factions. Defend at least 1 of 5 objective flags from the final mutant horde. Strength in numbers.

Custom Faction

Groups pay in-game currency for a Faction Creation Kit. Choose a unique identity. Defend your single assigned flag. Forge your legacy.

Frequently Asked Questions